ISSN: 2582-810X

Volume 2, Issue 1 - May 2021

Article Title: Duplicate Detection in Cloud Data Storage using various Encryption Algorithms and Techniques
Author(s): S. Senthil Kumar
Abstract: Cloud computing is a new emerging technology which provides on demand services that is based on virtualization, parallel, and distributed computing, utility computing, and service oriented architecture. For many years in the past, the most useful service which has emerged in the IT industry and the academic world is cloud computing. The uses of cloud computing include reduction in costs in capital expenditures, increased operational efficiencies, scalability, flexibility, immediate time to market, and many more. The different cloud computing services are Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). The service provided by cloud is subscription-based service. Anyone can get networked storage space and computer resources at any time.
Keywords: Cloud Computing, Encryption, Duplication
Article Title: Mathematical analysis of entropy generation in couple stress fluid flow through porous channel
Author(s): R. Thenmozhi, Dr. V. Ananthaswamy
Abstract: This paper studies the entropy generation in couple stress fluid flow through porous channel with fluid slippage. The solution of the non linear boundary value problem solved analytically by using Homotopy analytical method. Approximate analytical solution for velocity profile, temperature profile, entropy generation and Bejan number are obtained and investigated graphically. Also the effect of thermophysical parameters with respect to entropy generation and irreversibility ratio are analyzed graphically.
Keywords: Entropy, Couple stress, Boundary value problem, Irreversibility ratio, Homotopy analysis method
Article Title: Reversible Logic ALU for 16 Bit Operations
Author(s): S. Karthikeyan
Abstract: Reversible logic is one of the developing technologies having bright applications in quantum computing. In this paper the design of a 16bit reversible Arithmetic Logic Unit (ALU) with 15 operations is represented by making use of Double Peres gate, Fredkin gate, Toffolli gate, DKG gate and NOT gate. A modern VLSI architecture for ALU using reversible logic gates is proposed. ALU is one of the most essential components of CPU that can be part of a programmable reversible computing device such as a quantum computer. A first single bit is reversible ALU and second single bit is ALU are designed. After that 16single bit ALU’s are cascaded combined in carry out of ALU acting upon LSB operation as an input to carry in of ALU acting upon the next LSB operation. Design is executed and verified by Verilog in modelsim Altera 6.6d.
Keywords: Reversible logic, Reversible ALU, MODEL SIM, Moore’s law
Article Title: A Study on Impact of Video Games on College Students in Coimbatore District
Author(s): Mrs. T.Sudha, Mrs. M.Sathya
Abstract: The video games have been most favorite pastime for youth for several decades, started from pong which was created in 1958 to PUBG in 2020. Gadgets for video game have been changed but the addiction towards video games is still remains high. Many researchers have been made on how video games impact the children, how video games influence violence for youth, effects of video game, does video games good or bad for children…etc. but researchers are mainly focusing on negative side of the video games and also focusing only on pc and console games. Our research is about HOW VIDEO GAMES INFLUENCE THE YOUTH; this topic covers all type of gamers starting from console games to Smartphone games. Nowadays video games not only influence the youth it also influences the old age people also. We did a survey for research which has several questions for all age category, we asked public What's your favorite video game, Roughly how many hours do you spend playing video games each day (e.g. gaming consoles, computers, Mobile phones), Have you tried to play video games for shorter durations of times but have been unsuccessful, Have you played video games as a way to escape problems or negative feelings, Do you think about playing video games while you are not playing them, Does playing video games ever take priority over performing daily task. With this survey we made data analysis and interpretation to support our research.
Keywords :Video Game, Social behavior, Mobile games, Motivation
Article Title: Co-integration and Causal-Nexus between Inflation Rate and Economic Growth in India
Author(s): Dr. S. Preethi, Dr. V.M. Sangeetha
Abstract: Increase in money supply and general rise in prices of goods and services leads to inflation in the country. Inflation affects consumers, business organizations, government and international trade in different ways. Mild inflation encourages economic growth, however, running and hyperinflation hampers economic growth and development of the country. High inflation for a longer time may lead to economic slowdown and unemployment. In the same way, too much GDP is also dangerous as it will lead to inflation and people have to spend more money for their purchases which leads to dis-savings. The present study attempts to analyze the causal-nexus between inflation and economic growth in India. In order to identify cointegration, it is necessary to check whether the variables are stationary. Using the Augmented Dickey-Fuller (ADF) test it was found that the variables Gross Domestic Product (GDP) and Consumer Price Index (CPI) are stationary in the first difference. Johansen’s cointegration test confirmed the existence of cointegration between GDP and CPI. Since both the variables were integrated in the first order Vector Error Correction Model (VECM) was used to ascertain the long-run causal relationship between CPI and GDP and the results indicated uni-directional causation between CPI and GDP i.e., inflation rate causes economic growth in the long-run.
Keywords :Inflation, Economic Growth, Stationarity, Cointegration, Vector Error Correction Model

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